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Imperator: Rome Download Direct

Updated: Mar 19, 2020





















































About This Game Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.Choose your approach before battle to counter the stratagems of your foes.Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?Invest in buildings, roads and defences to make your kingdom stronger and richer. a09c17d780 Title: Imperator: RomeGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:ImperatorRelease Date: 25 Apr, 2019 Imperator: Rome Download Direct Lacking the peacetime depth of other paradox games. This is the problem with the DLC policy though. A freshly released paradox game is always going to be infinitely worse than the last release with all its DLC, as it is a new game. This worryingly may result in lackluster future paradox GSG titles.. I feel like the core fun in playing an historical strategy game is flavor.When I heard Paradox was making a new game about ancient Rome, I was very excited, I actually thought "Wow! This will be the best game based on ancient Rome ever made!" because I'm a fan of Paradox, I played Europa Universalis IV a lot, a bit of Crusader Kings II and also some Hearts of Iron IV.The thing that disappoints me I already stated: it lacks flavor.In the other Paradox grand strategy games I played, nations are quite unique and need different strategies to be played effectively. In Imperator: Rome, it all feels useless, no nation feels unique.To put it simply: The only difference between a nation or another is merely their starting position.It's empty and bland.. This is the first time I write a review for a game because this was a big disappointment for me. If you are a Paradox fan like I've been, you will most likely be disappointed with this game.I would like to start with the positive aspects first, as there aren't many.______________________________________________POSITIVE:+ Nice graphicsNow words needed tbh. The graphic is really pretty and miles better than their aging titles like CK2 and EU4.+ Combat The combat in the game is certainly deeper and more dynamic than CK, Victoria and EU (I'm not gonna add HOI because the combat there is completely different). You can choose the order of attack and battle tactics that will be more important than having just the numbers.I believe when it comes to combat, they are on the right track. Hopefully, they will make it more like in "Dominions" where you can choose where your units should focus and so on. It would be a perfect combination.______________________________________________NEGATIVE:- Poor performanceThis was affecting my game, but it has now been addressed with the 1.0.1 update although some people are still experiencing problems with the FPS.- Terrible UI interface Really terrible interface stuff missing in the menu's toolips, not enough info, terrible provinces & regions interface, polluted icons and so on. Popup windows with not enough information and so on... This alone deserves its own in-depth criticism and you can find a lot on YouTube.- Left out featuresSome features that they always had in their other titles are not in this game, for some reason. Things like a ship attachment button, auto-transport or moving your capital. *Although I've read somewhere that auto-transport is in the game, but the interface is so bad that I don't even know how to get it enabled.I don't even know what is their random excuse for the lack of change-capital and troops attachment features, oh wait, it is coming in the next update... because? choices.- A new and deeper random mana systemUnfortunately this is part of the core of the game and most likely won't be getting removed in the future. It is really sad that they decided not only to copy it from EU4, but to expand it and make everything costs mana. Bribing? Mana, changing province policy? Mana, adding a policy? Mana.Not only that, but to make things worse the system was terribly implemented. Some points are rarely used, like religion and even military. Everything else in the game costs oratory power (90% of all the actions that cost mana).It is on a browser game level of mechanics for culture and religion. Get your mana points and convert everyone to your culture, religion and pop type.- Gamey mechanicsThe game has some terrible random gamey features that they just randomly decided to implement in the name of "balance", like not being able to ally countries that are not in the same power level and so on. Its almost like they are developing age of empires.This mechanic is so bad that pretty much makes diplomacy an almost entirely useless feature. This wasn't always there, it was a decision made during their dev clash events and it completely killed the diplomatic aspect of the game. It is so bad that even a Total War game has better diplomacy than this and trust me, this is a shameful comparison.- Trade & ResourcesI've mixed opinions about this. It was a great idea to introduce resources, but it was terribly implemented. You can't select a country you want to trade with and then pick what they or you can or can not trade... no, that is not how it works, it is some confusing system based on province.- Intentionally shallowReligion doesn't do anything, apart from spending mana on a random bonus every few years and giving you happiness penalty for having people of different religions. But hey, you should have expected this as they said in the dev diaries that religion wouldn't play a big part... they were serious about that, as it plays no part in the game, at all. Funny enough, I've the impression that religion will eventually play a big part once it is nicely packaged in a DLC.But that is not all... you thought religion was shallow? Wait until you see the building system. There are literally only 4 buildings you can construct... that its. Oh but don't you know Paradox? They flesh-out those features with time and DLC. Eh sorry? Both EU4, CK2, Stellaris and Victoria had a richer building system while this game has some pathetic 4 option._____________________________________________All in all, I WOULD NOT RECOMMEND THIS GAME. It is not worth \u20ac40.00, it has a terrible UI, it is extremely shallow and feels unfinished. Playing it at the moment is like playing a browser game like Travian or Vikings Clash of Clans.. I have been on steam for 9 years, and only posted 4 reviews. Half of those reviews are joke reviews, while the other two are actual reviews. This game has prompted me to make another review, simply because of how bad it is. Steam was gracious enough to refund the game for me, even though I was a bit outside their normal refunding parameters. I wanted to love this game, both as a player of grand strategy and a student of history. Both those aspects of me are disappointed in this game. On a gameplay level, it's as shallow as it is boring. There's very little tactical or strategic depth I can find. Even the supposed tactical choices to be had in army customization seem lackluster. The idea of copying families\/characters CK2 style seems to have been botched, as I stare at 30+ families and try to find a reason to care about anything to do with them. On a technical\/presentation level it stumbles as well. Politics are somehow clunkier than EU4, with endless menus to find what you're looking for. The game randomly stutters and experiences FPS drops, even though my rig is nearly top of the market. The AI are more braindead than Stellaris's, which is an accomplishment. I would call it a map painting simulator with the stability of a Bethesda game on launch, the political depth of Hearts of Iron, the military "depth" of Civilization, and all wrapped up in a setting as historically accurate\/real as most modern things on the History Channel. It seriously saddens me that Paradox would push this out on its customers as-is.. The game will leave early accces at Q2 2020!https:\/\/steamcommunity.com\/games\/859580\/announcements\/detail\/1615017061246168863

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